DynamicSoundEffectInstance.BufferNeeded Event (Microsoft.Xna.Framework.Audio)
The event that occurs when the number of queued audio buffers is less than or equal to 2.
Namespace: Microsoft.Xna.Framework.Audio
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public EventHandler<EventArgs> BufferNeeded
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web