AudioEngine.AudioEngine Method (Microsoft.Xna.Framework.Audio)


Namespace: Microsoft.Xna.Framework.Audio
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public AudioEngine(
	string settingsFile, 
	TimeSpan lookAheadTime, 
	string rendererId
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

settingsFile
Type: System.String
Path to a XACT settings file.
lookAheadTime
Type: System.TimeSpan
Determines how many milliseconds the engine will look ahead when determing when to transition to another sound.
rendererId
Type: System.String
A string that specifies the audio renderer to use.
For the best results, use a lookAheadTime of 250 milliseconds or greater.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web