Cue.Apply3D Method (Microsoft.Xna.Framework.Audio)
Updates the simulated 3D Audio settings calculated between an AudioEmitter and AudioListener.
Namespace: Microsoft.Xna.Framework.Audio
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public void Apply3D( AudioListener listener, AudioEmitter emitter )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- listener
-
Type: Microsoft.Xna.Framework.Audio.AudioListener
The listener to calculate.
- emitter
-
Type: Microsoft.Xna.Framework.Audio.AudioEmitter
The emitter to calculate.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web