SoundEffectInstance.Stop Method (Microsoft.Xna.Framework.Audio)
Stops playing a SoundEffectInstance, either immediately or as authored.
Namespace: Microsoft.Xna.Framework.Audio
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public void Stop( bool immediate )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- immediate
-
Type: System.Boolean
Determined whether the sound stops immediately, or after playing its release phase and/or transitions.
Stopping a sound with the immediate argument set to false will allow it to play any release phases, such as fade, before coming to a stop.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web