SoundEffect.GetSampleSizeInBytes Method (Microsoft.Xna.Framework.Audio)
Returns the data size in bytes for 16bit PCM audio.
Namespace: Microsoft.Xna.Framework.Audio
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public static int GetSampleSizeInBytes( TimeSpan duration, int sampleRate, AudioChannels channels )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- duration
-
Type: System.TimeSpan
The total duration of the audio data.
- sampleRate
-
Type: System.Int32
Sample rate, in Hertz (Hz), of audio data. Must be between 8,000 and 48,000 Hz.
- channels
-
Type: Microsoft.Xna.Framework.Audio.AudioChannels
Number of channels in the audio data.
Return Value
Type: System.Int32The size in bytes of a single sample of audio data.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web