SoundEffect.Play Method (Microsoft.Xna.Framework.Audio)
Gets an internal SoundEffectInstance and plays it with the specified volume, pitch, and panning.
Namespace: Microsoft.Xna.Framework.Audio
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public bool Play( float volume, float pitch, float pan )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- volume
-
Type: System.Single
Volume, ranging from 0.0 (silence) to 1.0 (full volume). Volume during playback is scaled by SoundEffect.MasterVolume.
- pitch
-
Type: System.Single
Pitch adjustment, ranging from -1.0 (down an octave) to 0.0 (no change) to 1.0 (up an octave).
- pan
-
Type: System.Single
Panning, ranging from -1.0 (left speaker) to 0.0 (centered), 1.0 (right speaker).
Return Value
Type: System.BooleanTrue if a SoundEffectInstance was successfully created and played, false if not.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web