SoundEffect.SoundEffect Method (Microsoft.Xna.Framework.Audio)
Create a sound effect.
Namespace: Microsoft.Xna.Framework.Audio
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public SoundEffect( Byte[] buffer, int offset, int count, int sampleRate, AudioChannels channels, int loopStart, int loopLength )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- buffer
-
Type: System.Byte[]
The buffer with the sound data.
- offset
-
Type: System.Int32
The offset to the start of the sound data in bytes.
- count
-
Type: System.Int32
The length of the sound data in bytes.
- sampleRate
-
Type: System.Int32
The sound data sample rate in hertz.
- channels
-
Type: Microsoft.Xna.Framework.Audio.AudioChannels
The number of channels in the sound data.
- loopStart
-
Type: System.Int32
The position where the sound should begin looping in samples.
- loopLength
-
Type: System.Int32
The duration of the sound data loop in samples.
This only supports uncompressed 16bit PCM wav data.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web