BoundingFrustum.BoundingFrustum Method (Microsoft.Xna.Framework)

Constructs the frustum by extracting the view planes from a matrix.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public BoundingFrustum(
	Matrix value
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

value
Type: Microsoft.Xna.Framework.Matrix
Combined matrix which usually is (View * Projection).
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web