AudioContent.AudioContent Method (Microsoft.Xna.Framework.Content.Pipeline.Audio)
Initializes a new instance of AudioContent.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Audio
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public AudioContent( string audioFileName, AudioFileType audioFileType )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- audioFileName
-
Type: System.String
Name of the audio source file to be processed.
- audioFileType
-
Type: Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioFileType
Type of the processed audio: WAV, MP3 or WMA.
Constructs the object from the specified source file, in the format specified.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop