AudioProfile.ConvertStreamingAudio Method (Microsoft.Xna.Framework.Content.Pipeline.Audio)
Converts the audio content to a streaming format that works on targeted platform.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Audio
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public abstract ConversionQuality ConvertStreamingAudio( TargetPlatform platform, ConversionQuality quality, AudioContent content, String outputFileName )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- platform
-
Type: Microsoft.Xna.Framework.Content.Pipeline.TargetPlatform
The platform to build the audio content for.
- quality
-
Type: Microsoft.Xna.Framework.Content.Pipeline.Audio.ConversionQuality
The suggested audio quality level.
- content
-
Type: Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent
he audio content to convert.
- outputFileName
-
Type: System.String
Return Value
Type: Microsoft.Xna.Framework.Content.Pipeline.Audio.ConversionQualityThe quality used for conversion which could be different from the suggested quality.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop