ContentBuildLogger.GetCurrentFilename Method (Microsoft.Xna.Framework.Content.Pipeline)
Gets the filename currently being processed, for use in warning and error messages.
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
protected string GetCurrentFilename( ContentIdentity contentIdentity )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- contentIdentity
-
Type: Microsoft.Xna.Framework.Content.Pipeline.ContentIdentity
Identity of a content item. If specified, GetCurrentFilename uses this value to refine the search. If no value is specified, the current PushFile state is used.
Return Value
Type: System.StringName of the file being processed.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop