ContentBuildLogger.PushFile Method (Microsoft.Xna.Framework.Content.Pipeline)
Outputs a message indicating that a content asset has begun processing.
All logger warnings or error exceptions from this time forward to the next PopFile call refer to this file.
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public void PushFile( string filename )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- filename
-
Type: System.String
Name of the file containing future messages.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop