ContentBuildLogger.PushFile Method (Microsoft.Xna.Framework.Content.Pipeline)

Outputs a message indicating that a content asset has begun processing. All logger warnings or error exceptions from this time forward to the next PopFile call refer to this file.

Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public void PushFile(
	string filename
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

filename
Type: System.String
Name of the file containing future messages.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop