ContentImporterContext.AddDependency Method (Microsoft.Xna.Framework.Content.Pipeline)

Adds a dependency to the specified file. This causes a rebuild of the file, when modified, on subsequent incremental builds.

Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public abstract void AddDependency(
	string filename
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

filename
Type: System.String
Name of an asset file.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop