ContentProcessorContext.BuildAndLoadAsset<TInput,TOutput> Method (Microsoft.Xna.Framework.Content.Pipeline)

Initiates a nested build of the specified asset and then loads the result into memory.

Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public TOutput BuildAndLoadAsset<TInput,TOutput>(
	ExternalReference<TInput> sourceAsset, 
	string processorName
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

sourceAsset
Type: ExternalReference<TInput>
Reference to the source asset.
processorName
Type: System.String
Optional processor for this content.

Return Value

Type: TOutput
Copy of the final converted content.
An example of usage would be a mesh processor calling BuildAndLoadAsset to build any associated textures and replace the original .tga file references with an embedded copy of the converted texture.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop