ContentStatsCollection.RecordStats Method (Microsoft.Xna.Framework.Content.Pipeline)
Store content building stats for a source file.
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public void RecordStats( string sourceFile, string destFile, string processorType, Type contentType, float buildSeconds )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- sourceFile
-
Type: System.String
The absolute path to the source asset file.
- destFile
-
Type: System.String
The absolute path to the destination content file.
- processorType
-
Type: System.String
The type name of the content processor.
- contentType
-
Type: System.Type
The content type object.
- buildSeconds
-
Type: System.Single
The build time in seconds.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop