MaterialContent.SetTexture Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Sets a value in the contained TextureReferenceDictionary object. If null is passed, the value is removed.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
protected void SetTexture(
	string key, 
	ExternalReference<TextureContent> value
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

key
Type: System.String
Name of the key being modified.
value
Type: ExternalReference<TextureContent>
Value being set.
The key value differs depending on the type of attached dictionary. If attached to a BasicMaterialContent dictionary (which becomes a BasicEffect object at run time), the value for the Texture key is used as the texture for the BasicEffect runtime object. Other keys are ignored. If attached to a EffectMaterialContent dictionary, key names are the texture names used by the effect. These names are dependent upon the author of the effect object.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop