MeshBuilder.AddTriangleVertex Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Adds a vertex into the index collection.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public void AddTriangleVertex( int indexIntoVertexCollection )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- indexIntoVertexCollection
-
Type: System.Int32
Index of the inserted vertex, in the collection. This corresponds to the value returned by CreatePosition(float, float, float).
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop