MeshBuilder.CreatePosition Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Inserts the specified vertex position into the vertex channel.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public int CreatePosition(
	float x, 
	float y, 
	float z
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

x
Type: System.Single
Value of the x component of the vector.
y
Type: System.Single
Value of the y component of the vector.
z
Type: System.Single
Value of the z component of the vector.

Return Value

Type: System.Int32
Index of the inserted vertex.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop