MeshBuilder.SetVertexChannelData Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Sets the specified vertex data with new data.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public void SetVertexChannelData(
	int vertexDataIndex, 
	object channelData
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

vertexDataIndex
Type: System.Int32
Index of the vertex data channel being set. This should match the index returned by CreateVertexChannel.
channelData
Type: System.Object
New data values for the vertex data. The data type being set must match the data type for the vertex channel specified by vertexDataIndex.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop