MeshHelper.CalculateNormals Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Generates vertex normals by accumulation of triangle face normals.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public static void CalculateNormals(
	GeometryContent geom, 
	bool overwriteExistingNormals
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

geom
Type: Microsoft.Xna.Framework.Content.Pipeline.Graphics.GeometryContent
The geometry which will recieve the normals.
overwriteExistingNormals
Type: System.Boolean
Overwrite or skip over geometry with existing normals.
We use a "Mean Weighted Equally" method generate vertex normals from triangle face normals. If normal cannot be calculated from the geometry we set it to zero.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop