MeshHelper.CalculateTangentFrames Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Generate the tangents and binormals (tangent frames) for each vertex in the mesh.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public static void CalculateTangentFrames(
	MeshContent mesh, 
	string textureCoordinateChannelName, 
	string tangentChannelName, 
	string binormalChannelName
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

mesh
Type: Microsoft.Xna.Framework.Content.Pipeline.Graphics.MeshContent
The mesh which will have add tangent and binormal channels added.
textureCoordinateChannelName
Type: System.String
The Vector2 texture coordinate channel used to generate tangent frames.
tangentChannelName
Type: System.String
binormalChannelName
Type: System.String
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop