MeshHelper.CalculateTangentFrames Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public static void CalculateTangentFrames( IList<Vector3> positions, IList<int> indices, IList<Vector3> normals, IList<Vector2> textureCoords, out Vector3[] tangents, out Vector3[] bitangents )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- indices
-
Type: IList<System.Int32>
- tangents
-
Type: out Microsoft.Xna.Framework.Vector3[]
- bitangents
-
Type: out Microsoft.Xna.Framework.Vector3[]
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop