MeshHelper.SwapWindingOrder Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Reverses the triangle winding order of the mesh.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public static void SwapWindingOrder( MeshContent mesh )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- mesh
-
Type: Microsoft.Xna.Framework.Content.Pipeline.Graphics.MeshContent
The mesh which will be modified.
This method is useful when changing the direction of backface culling
like when switching between left/right handed coordinate systems.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop