Texture3DContent.GenerateMipmaps Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Generates a full set of mipmaps for the texture.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public void GenerateMipmaps(
	bool overwriteExistingMipmaps
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

overwriteExistingMipmaps
Type: System.Boolean
true if the existing mipmap set is replaced with the new set; false otherwise.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop