Texture3DContent.GenerateMipmaps Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Generates a full set of mipmaps for the texture.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public void GenerateMipmaps( bool overwriteExistingMipmaps )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- overwriteExistingMipmaps
-
Type: System.Boolean
true if the existing mipmap set is replaced with the new set; false otherwise.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop