TextureCubeContent.Validate Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Verifies that all contents of this texture are present, correct and match the capabilities of the device.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public void Validate( Nullable<GraphicsProfile> targetProf )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- targetProf
-
Type: Nullable<GraphicsProfile>
The profile identifier that defines the capabilities of the device.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop