TextureProfile.ConvertTexture Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Performs conversion of the texture content to the correct format.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public void ConvertTexture( ContentProcessorContext context, TextureContent content, TextureProcessorOutputFormat format, bool isSpriteFont )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- context
-
Type: Microsoft.Xna.Framework.Content.Pipeline.ContentProcessorContext
The processor context.
- content
-
Type: Microsoft.Xna.Framework.Content.Pipeline.Graphics.TextureContent
The content to be compressed.
- format
-
Type: Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessorOutputFormat
The user requested format for compression.
- isSpriteFont
-
Type: System.Boolean
If the texture has represents a sprite font, i.e. is greyscale and has sharp black/white contrast.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop