TextureProfile.Requirements Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Determines if the texture format will require power-of-two dimensions and/or equal width and height.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public abstract void Requirements(
	ContentProcessorContext context, 
	TextureProcessorOutputFormat format, 
	out Boolean requiresPowerOfTwo, 
	out Boolean requiresSquare
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

context
Type: Microsoft.Xna.Framework.Content.Pipeline.ContentProcessorContext
The processor context.
format
Type: Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessorOutputFormat
The desired texture format.
requiresPowerOfTwo
Type: out System.Boolean
True if the texture format requires power-of-two dimensions.
requiresSquare
Type: out System.Boolean
True if the texture format requires equal width and height.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop