VertexChannelCollection.Add Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Adds a new vertex channel to the end of the collection.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public VertexChannel Add(
	string name, 
	Type elementType, 
	IEnumerable channelData
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

name
Type: System.String
Name of the new channel.
elementType
Type: System.Type
Type of data to be contained in the new channel.
channelData
Type: System.Collections.IEnumerable
Initial data for the new channel. If null, the channel is filled with the default value for that type.

Return Value

Type: Microsoft.Xna.Framework.Content.Pipeline.Graphics.VertexChannel
The newly added vertex channel.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop