VertexChannelCollection.Add<ElementType> Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Adds a new vertex channel to the end of the collection.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public VertexChannel<ElementType> Add<ElementType>(
	string name, 
	IEnumerable<ElementType> channelData
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

name
Type: System.String
Name of the new channel.
channelData
Type: IEnumerable<ElementType>
Initial data for the new channel. If null, the channel is filled with the default value for that type.

Return Value

Type: VertexChannel<ElementType>
The newly added vertex channel.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop