VertexChannelCollection.Insert Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Inserts a new vertex channel at the specified position.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public VertexChannel Insert( int index, string name, Type elementType, IEnumerable channelData )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- index
-
Type: System.Int32
Index for channel insertion.
- name
-
Type: System.String
Name of the new channel.
- elementType
-
Type: System.Type
Type of the new channel.
- channelData
-
Type: System.Collections.IEnumerable
Initial data for the new channel. If null, it is filled with the default value.
Return Value
Type: Microsoft.Xna.Framework.Content.Pipeline.Graphics.VertexChannelThe inserted vertex channel.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop