VertexChannelNames.DecodeBaseName Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Gets a channel base name stub from the encoded string format.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public static string DecodeBaseName( string encodedName )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- encodedName
-
Type: System.String
Encoded string to be decoded.
Return Value
Type: System.StringExtracted base name.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop