VertexChannelNames.TextureCoordinate Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Gets the name of a texture coordinate channel with the specified index. This will typically contain Vector3 data.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public static string TextureCoordinate(
	int usageIndex
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

usageIndex
Type: System.Int32
Zero-based index of the texture coordinate channel being retrieved.

Return Value

Type: System.String
Name of the retrieved texture coordinate channel.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop