VertexChannelNames.TextureCoordinate Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Gets the name of a texture coordinate channel with the specified index.
This will typically contain Vector3 data.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public static string TextureCoordinate( int usageIndex )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- usageIndex
-
Type: System.Int32
Zero-based index of the texture coordinate channel being retrieved.
Return Value
Type: System.StringName of the retrieved texture coordinate channel.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop