VertexChannelNames.TryDecodeUsage Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Gets a vertex declaration usage enumeration from the encoded string format.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public static bool TryDecodeUsage( string encodedName, out VertexElementUsage usage )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- encodedName
-
Type: System.String
Encoded name of a vertex declaration.
- usage
-
Type: out Microsoft.Xna.Framework.Graphics.VertexElementUsage
Value of the declaration usage for the vertex declaration.
Return Value
Type: System.Booleantrue if the encoded name maps to a VertexElementUsage enumeration value; false otherwise.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop