VertexChannelNames.Weights Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Gets the name of the primary animation weights channel.
This will typically contain data on the bone weights for a vertex channel. For more information, see BoneWeightCollection.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public static string Weights()
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Return Value
Type: System.StringName of the primary animation weights channel.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop