VertexContent.Add Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Appends a new vertex index to the end of the PositionIndices collection. Other vertex channels will automatically be extended and the new indices populated with default values.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public int Add(
	int positionIndex
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

positionIndex
Type: System.Int32
Index into the MeshContent.Positions member of the parent.

Return Value

Type: System.Int32
Index of the new entry. This can be added to the Indices member of the parent.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop