VertexContent.CreateVertexBuffer Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Converts design-time vertex position and channel data into a vertex buffer format that a graphics device can recognize.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public VertexBufferContent CreateVertexBuffer()

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop