VertexContent.CreateVertexBuffer Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Converts design-time vertex position and channel data into a vertex buffer format that a graphics device can recognize.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public VertexBufferContent CreateVertexBuffer()
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Return Value
Type: Microsoft.Xna.Framework.Content.Pipeline.Processors.VertexBufferContentA packed vertex buffer.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop