VertexContent.Insert Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Inserts a new vertex index to the PositionIndices collection.
Other vertex channels will automatically be extended and the new indices populated with default values.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public void Insert( int index, int positionIndex )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- index
-
Type: System.Int32
Vertex index to be inserted.
- positionIndex
-
Type: System.Int32
Position of new vertex index in the collection.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop