H264Importer.Import Method (Microsoft.Xna.Framework.Content.Pipeline)

Called by the framework when importing a game asset. This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline.

Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public VideoContent Import(
	string filename, 
	ContentImporterContext context
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

filename
Type: System.String
Name of a game asset file.
context
Type: Microsoft.Xna.Framework.Content.Pipeline.ContentImporterContext
Contains information for importing a game asset, such as a logger interface.

Return Value

Type: Microsoft.Xna.Framework.Content.Pipeline.VideoContent
Resulting game asset.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop