CompiledEffectContent.GetEffectCode Method (Microsoft.Xna.Framework.Content.Pipeline.Processors)
Retrieves the compiled byte code for this shader.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public Byte[] GetEffectCode()
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Return Value
Type: System.Byte[]The compiled bytecode.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop