GraphicsDevice.DrawIndexedPrimitives Method (Microsoft.Xna.Framework.Graphics)

Draw geometry by indexing into the vertex buffer.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
[ObsoleteAttribute("Use DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int startIndex, int primitiveCount) instead. In future versions this method can be removed.")]
public void DrawIndexedPrimitives(
	PrimitiveType primitiveType, 
	int baseVertex, 
	int minVertexIndex, 
	int numVertices, 
	int startIndex, 
	int primitiveCount
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

primitiveType
Type: Microsoft.Xna.Framework.Graphics.PrimitiveType
The type of primitives in the index buffer.
baseVertex
Type: System.Int32
Used to offset the vertex range indexed from the vertex buffer.
minVertexIndex
Type: System.Int32
This is unused and remains here only for XNA API compatibility.
numVertices
Type: System.Int32
This is unused and remains here only for XNA API compatibility.
startIndex
Type: System.Int32
The index within the index buffer to start drawing from.
primitiveCount
Type: System.Int32
The number of primitives to render from the index buffer.
Note that minVertexIndex and numVertices are unused in MonoGame and will be ignored.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web