GraphicsDevice.DrawInstancedPrimitives Method (Microsoft.Xna.Framework.Graphics)
Draw instanced geometry from the bound vertex buffers and index buffer.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public void DrawInstancedPrimitives( PrimitiveType primitiveType, int baseVertex, int startIndex, int primitiveCount, int instanceCount, int baseInstance )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- primitiveType
-
Type: Microsoft.Xna.Framework.Graphics.PrimitiveType
The type of primitives in the index buffer.
- baseVertex
-
Type: System.Int32
Used to offset the vertex range indexed from the vertex buffer.
- startIndex
-
Type: System.Int32
The index within the index buffer to start drawing from.
- primitiveCount
-
Type: System.Int32
The number of primitives in a single instance.
- instanceCount
-
Type: System.Int32
The number of instances to render.
- baseInstance
-
Type: System.Int32
Used to offset the instance range indexed from the instance buffer.
Draw geometry with data from multiple bound vertex streams at different frequencies.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web