GraphicsDevice.DrawInstancedPrimitives Method (Microsoft.Xna.Framework.Graphics)

Draw instanced geometry from the bound vertex buffers and index buffer.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
[ObsoleteAttribute("Use DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int startIndex, int primitiveCount, int instanceCount) instead. In future versions this method can be removed.")]
public void DrawInstancedPrimitives(
	PrimitiveType primitiveType, 
	int baseVertex, 
	int minVertexIndex, 
	int numVertices, 
	int startIndex, 
	int primitiveCount, 
	int instanceCount
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

primitiveType
Type: Microsoft.Xna.Framework.Graphics.PrimitiveType
The type of primitives in the index buffer.
baseVertex
Type: System.Int32
Used to offset the vertex range indexed from the vertex buffer.
minVertexIndex
Type: System.Int32
This is unused and remains here only for XNA API compatibility.
numVertices
Type: System.Int32
This is unused and remains here only for XNA API compatibility.
startIndex
Type: System.Int32
The index within the index buffer to start drawing from.
primitiveCount
Type: System.Int32
The number of primitives in a single instance.
instanceCount
Type: System.Int32
The number of instances to render.
Note that minVertexIndex and numVertices are unused in MonoGame and will be ignored.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web