GraphicsDevice.DrawPrimitives Method (Microsoft.Xna.Framework.Graphics)
Draw primitives of the specified type from the currently bound vertexbuffers without indexing.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public void DrawPrimitives( PrimitiveType primitiveType, int vertexStart, int primitiveCount )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- primitiveType
-
Type: Microsoft.Xna.Framework.Graphics.PrimitiveType
The type of primitives to draw.
- vertexStart
-
Type: System.Int32
Index of the vertex to start at.
- primitiveCount
-
Type: System.Int32
The number of primitives to draw.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web