Matrix.CreateFromAxisAngle Method (Microsoft.Xna.Framework)

Creates a new Matrix which contains the rotation moment around specified axis.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public static Matrix CreateFromAxisAngle(
	Vector3 axis, 
	float angle
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

axis
Type: Microsoft.Xna.Framework.Vector3
The axis of rotation.
angle
Type: System.Single
The angle of rotation in radians.

Return Value

Type: Microsoft.Xna.Framework.Matrix
The rotation Matrix.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web