Matrix.CreateFromQuaternion Method (Microsoft.Xna.Framework)

Creates a new rotation Matrix from a Quaternion.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public static void CreateFromQuaternion(
	Quaternion quaternion, 
	out Matrix result
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

quaternion
Type: Microsoft.Xna.Framework.Quaternion
Quaternion of rotation moment.
result
Type: out Microsoft.Xna.Framework.Matrix
The rotation Matrix as an output parameter.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web