Matrix.CreateLookAt Method (Microsoft.Xna.Framework)

Creates a new viewing Matrix.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public static void CreateLookAt(
	Vector3 cameraPosition, 
	Vector3 cameraTarget, 
	Vector3 cameraUpVector, 
	out Matrix result
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

cameraPosition
Type: Microsoft.Xna.Framework.Vector3
Position of the camera.
cameraTarget
Type: Microsoft.Xna.Framework.Vector3
Lookup vector of the camera.
cameraUpVector
Type: Microsoft.Xna.Framework.Vector3
The direction of the upper edge of the camera.
result
Type: out Microsoft.Xna.Framework.Matrix
The viewing Matrix as an output parameter.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web