Matrix.CreateLookAt Method (Microsoft.Xna.Framework)
Creates a new viewing Matrix.
- C#
- VB
- F#
public static void CreateLookAt( Vector3 cameraPosition, Vector3 cameraTarget, Vector3 cameraUpVector, out Matrix result )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- cameraPosition
-
Type: Microsoft.Xna.Framework.Vector3
Position of the camera.
- cameraTarget
-
Type: Microsoft.Xna.Framework.Vector3
Lookup vector of the camera.
- cameraUpVector
-
Type: Microsoft.Xna.Framework.Vector3
The direction of the upper edge of the camera.
- result
-
Type: out Microsoft.Xna.Framework.Matrix
The viewing Matrix as an output parameter.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web