Matrix.CreateWorld Method (Microsoft.Xna.Framework)
Creates a new world Matrix.
- C#
- VB
- F#
public static Matrix CreateWorld( Vector3 position, Vector3 forward, Vector3 up )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- position
-
Type: Microsoft.Xna.Framework.Vector3
The position vector.
- forward
-
Type: Microsoft.Xna.Framework.Vector3
The forward direction vector.
- up
-
Type: Microsoft.Xna.Framework.Vector3
The upward direction vector. Usually Up.
Return Value
Type: Microsoft.Xna.Framework.MatrixThe world Matrix.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web