Plane.Transform Method (Microsoft.Xna.Framework)

Transforms a normalized plane by a quaternion rotation.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public static void Transform(
	Plane plane, 
	Quaternion rotation, 
	out Plane result
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

plane
Type: Microsoft.Xna.Framework.Plane
The normalized plane to transform.
rotation
Type: Microsoft.Xna.Framework.Quaternion
The quaternion rotation.
result
Type: out Microsoft.Xna.Framework.Plane
The transformed plane.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web