Plane.Transform Method (Microsoft.Xna.Framework)
Transforms a normalized plane by a quaternion rotation.
- C#
- VB
- F#
public static Plane Transform( Plane plane, Quaternion rotation )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- plane
-
Type: Microsoft.Xna.Framework.Plane
The normalized plane to transform.
- rotation
-
Type: Microsoft.Xna.Framework.Quaternion
The quaternion rotation.
Return Value
Type: Microsoft.Xna.Framework.PlaneThe transformed plane.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web