Quaternion.CreateFromAxisAngle Method (Microsoft.Xna.Framework)

Creates a new Quaternion from the specified axis and angle.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public static void CreateFromAxisAngle(
	Vector3 axis, 
	float angle, 
	out Quaternion result
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

axis
Type: Microsoft.Xna.Framework.Vector3
The axis of rotation.
angle
Type: System.Single
The angle in radians.
result
Type: out Microsoft.Xna.Framework.Quaternion
The new quaternion builded from axis and angle as an output parameter.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web