Quaternion.CreateFromAxisAngle Method (Microsoft.Xna.Framework)
Creates a new Quaternion from the specified axis and angle.
- C#
- VB
- F#
public static void CreateFromAxisAngle( Vector3 axis, float angle, out Quaternion result )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- axis
-
Type: Microsoft.Xna.Framework.Vector3
The axis of rotation.
- angle
-
Type: System.Single
The angle in radians.
- result
-
Type: out Microsoft.Xna.Framework.Quaternion
The new quaternion builded from axis and angle as an output parameter.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web